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Static figurines : heroic fantasy, animals, cartoon, humans...
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Tools : wrench, nut, screw
The currently selected material is a plain-color one, hence, using images/coloring tools won't show any modification on the model.
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Add text on model
{"text_alignment": 1, "direction_y": 0.0, "direction_x": 0.0, "direction_z": 0.0, "text_color_r": 0.80000000000000004, "position_z": 0.0, "position_x": 0.0, "description_fr": "", "text_height": 0.10000000000000001, "text_color_g": 0.40000000000000002, "text_size": 0.5, "text_color_b": 0.40000000000000002, "temp_id": 0, "o_font": "cf7d16a6-9b81-4137-9f78-8dec8a2031ca", "max_length": null, "rotation_w": 0.0, "rotation_y": 0.0, "rotation_x": 0.0, "rotation_z": 0.0, "description_en": "", "position_y": 0.0, "class": "WriteTextDesignOperation", "dig": false, "enabled": true, "str": ""}
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You can add a description of what this operation consists of, to help the user who will use it:
(Add translation
)
Type the text you want, its color and its font. Then click on the model in the viewer to set the center of the text zone.
Show video tutorial
Show video tutorial
Add shape on model
{"text_alignment": 1, "direction_y": 0.0, "direction_x": 0.0, "direction_z": 0.0, "text_color_r": 0.5, "position_z": 0.0, "position_x": 0.0, "description_fr": "", "text_height": 0.10000000000000001, "text_color_g": 0.40000000000000002, "text_size": 0.5, "text_color_b": 0.59999999999999998, "temp_id": 0, "o_font": "d5ca3872-f97f-481a-9de7-7e8f63ea1934", "rotation_w": 0.0, "rotation_y": 0.0, "rotation_x": 0.0, "rotation_z": 0.0, "description_en": "", "position_y": 0.0, "class": "SymbolDesignOperation", "dig": false, "enabled": true, "str": "A"}
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You can add a description of what this operation consists of, to help the user who will use it:
(Add translation
)
Select a symbol family, pick one in the symbol map, and finally click in the viewer to place it on the design.
Add shape on model
{"direction_y": 0.0, "direction_x": 0.0, "direction_z": 0.0, "position_z": 0.0, "position_x": 0.0, "description_fr": "", "detail_threshold": 64, "o_logo": null, "invert": false, "usecolors": false, "enabled": true, "logo_color_g": 0.40000000000000002, "rotation_w": 0.0, "rotation_y": 0.0, "rotation_x": 0.0, "logo_height": 0.10000000000000001, "rotation_z": 0.0, "description_en": "", "detail_threshold_automatic": true, "position_y": 0.0, "logo_color_b": 0.59999999999999998, "methodid": 0, "class": "LogoDesignOperation", "logo_color_r": 0.5, "temp_id": 0, "logo_size": 0.5, "dig": false, "mask": null, "contrast_threshold": 50, "contrast_threshold_automatic": true}
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You can add a description of what this operation consists of, to help the user who will use it:
(Add translation
)
Select the image that will be used for extrusion.
You can add new ones using the "Add new image" button on top.
You can add new ones using the "Add new image" button on top.
Pick a picture
or
or
Upload a new picture
Outlines of the selected image are detected using contrast and details (this is done automatically, but you can do it manually).
This outline is then extruded, and will be carved into or rised onto the design.
Of course, you may update the size and height of the extrusion.
You can re-position the symbol by clicking on the viewer on the left (rotate the design to adjust tilt, then single-click to determine the position).
This outline is then extruded, and will be carved into or rised onto the design.
Of course, you may update the size and height of the extrusion.
You can re-position the symbol by clicking on the viewer on the left (rotate the design to adjust tilt, then single-click to determine the position).
↓ ↓ ↓
Add image on model
{"direction_y": 0.0, "direction_x": 0.0, "direction_z": 0.0, "position_z": 0.0, "position_x": 0.0, "description_fr": "", "size": 0.5, "temp_id": 0, "texture": null, "tolerance": 0.5, "rotation_w": 0.0, "rotation_y": 0.0, "rotation_x": 0.0, "rotation_z": 0.0, "description_en": "", "position_y": 0.0, "class": "TextureOperation", "h": 1.0, "enabled": true, "w": 1.0, "y": 0.0, "x": 0.0}
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You can add a description of what this operation consists of, to help the user who will use it:
(Add translation
)
Update image position by single clicking on the model in the viewer (rotate model to adjust tilt).
You can crop the image by clicking on it and drawing a rectangle.
You can crop the image by clicking on it and drawing a rectangle.
Pick a picture
or
or
Upload a new picture
Replace image of model
{"material_id": -1, "h": 1.0, "enabled": true, "texture": null, "description_en": "", "w": 1.0, "description_fr": "", "y": 0.0, "x": 0.0, "class": "ReplaceTextureOperation", "temp_id": 0}
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You can add a description of what this operation consists of, to help the user who will use it:
(Add translation
)
Select the image that will be used to replace the existing one.
You can add new ones using the "Add new image" button on top.
You can add new ones using the "Add new image" button on top.
You can crop the image by clicking on it and drawing a rectangle.
You can:
Apply
Colorize model
{"direction_z": 0.0, "color_b2": 0.10000000000000001, "temp_id": 0, "color_g": 0.5, "direction_x": 0.0, "color_g2": 0.29999999999999999, "enabled": true, "color_b": 0.69999999999999996, "description_en": "", "class": "ColorizeDesignOperation", "direction_y": 1.0, "color_r2": 0.90000000000000002, "description_fr": "", "color_r": 0.20000000000000001, "gradient": false}
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You can add a description of what this operation consists of, to help the user who will use it:
(Add translation
)
Select color, and model will be painted with it.
You can use a color gradient if you want to (to update the gradient direction, rotate the model in the viewer, then single-click on in)
You can use a color gradient if you want to (to update the gradient direction, rotate the model in the viewer, then single-click on in)
Gradient direction: rotate the model in the viewer, then click on it to set the color direction. The gradient is applied on the whole model.
Apply
Replace color of model
{"temp_id": 0, "color_g": 0.0, "enabled": true, "color_b": 0.0, "material_id": null, "class": "ChangePaletteColorOperation", "description_en": "", "description_fr": "", "color_r": 0.0}
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You can add a description of what this operation consists of, to help the user who will use it:
(Add translation
)
Update a color of the design.
Select the color to be updated (you can single-click on the viewer to select it), then select the replacement color.
Select the color to be updated (you can single-click on the viewer to select it), then select the replacement color.
Pixelize model
{"template_number": 1000, "template_scale": 2.0, "enabled": true, "description_en": "", "template_type": 1, "description_fr": "", "class": "CubifyDesignOperation", "temp_id": 0}
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You can add a description of what this operation consists of, to help the user who will use it:
(Add translation
)
Apply a '3D-pixelization effect' on your design.
Apply
Check the solidity of the model at the selected scale
Not thick
enough
enough
Thickness
OK
OK
The material you selected has a solidity threshold around mm.
Below this limit, the object may be fragile, and even, in certain cases, un-printable.
The preview on the left shows you where problems may happen.
Untick the checkbox on the left to de-activate solidity check.
http://www.sculpteo.com/en/design/nike/307820123045464976266741918687065423206
It's simple!
Select a tab, customize the design, select material and size, and add to basket!
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Shipped in days.
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Nike+ casing for non Nike shoes
Modify options of the designs
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CustomizeAdd an option
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Select material to continue
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2.5 x 4.2 x 0.9 cm
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Solidity check
| × | 7.74 | = | $7.74 |
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Accepting your model
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My model’s dimensions will be :
x x
- Before checking the box below, I have ascertained that this 3D model matches what I want to obtain in 3D print; I understand that no changes can be made to it once my order is placed.
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