Fix a heavy and multishell colored figurine

In this video we are working on a colored figurine model that presents two very common issues: being a too heavy file, and being multishell.
We are using Meshlab to reduce the number of polygons of the model and ascertain the presence of several shells, then heading to Meshmixer to merge them and obtain only one shell (Remeshing the figurine and merging it with the base).
Finally, back in Meshlab, we reapply the original colors to the new model, through a vertex quality transfering from the original one.

Ask for a 3D designer #7: Transcript