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3D Builder: Create your own 3D object


  • 1.1. Getting started and setting the units
  • 1.2. Insert a 3D shape
  • 1.3. Activate the editing options for your 3D shape
  • 1.4. Give dimensions to your 3D shape
  • 1.5. Duplicate your 3D object
  • 1.6. Check the stability of your object
  • 1.7. Split your object
  • 1.8. Smooth your object
  • 1.9. Add Emboss to your object
  • 2.1. Load image
  • 2.2. The camera feature
  • 2.3. Scan option
  • 3.1. Merge your 3D objects
  • 3.2. Simplify feature
  • 3.3. Simulate the result of your 3D print
  • 3.4. Save your file for 3D printing

When you open the 3D Builder software, you get this screen. To get started, select ‘New Scene’.  


Now you have an empty workspace where you will be working on what looks like this:  


From the menu bar on the left side, select the “Settings” option. 


You can choose the units you want to use when designing. For example, to design a 3D object in scale of millimeters, select “mm” option. 


Once you are in the workspace, go to the menu on the left side. Select “Open” and choose among the various options to start your design journey.  


The list of options you get are: “Load object”, “Load image”, “Camera”, “Scan”. 


Let’s browse these options one by one to see how  you can use them.

Select “Load object” and you will get a list of of 3D shapes that are already provided by the software. Select the one you want and import it to the workspace.

You can use these shapes as initial models to edit them and create your own personalized 3D shape.

For example, select the cube icon and place it in the workspace.


You will see a window appearing with instructions and options about manipulating the object. 


To activate the editing of the 3D shape you will work on, you first have to select it by left-clicking on it. When you select the shape, you will notice it is highlighted with a blue stroke. It’s important to make sure that you always select your object, otherwise you can’t edit it. 

8_NHc9uhE.jpg  9_ICpUySq.jpg

Notice that in the highlighted version of the 3D shape, there are some arrows around the object. These arrows indicate the 3 directions in which you can move your object around the workspace: up and down, left and right, back and forth.  

At the bottom of your screen there is a table with three options.  

The first option is about moving the 3D shape towards the selected direction.

You can select the direction by clicking on the arrow at the side of the cube.


For example, if you want to move the cube back and forth in the workspace, click on the back and forth arrow to turn it green. Move the 3D shape by clicking and dragging the arrow with your mouse, or give a value to the relative field and press “enter”. 


You can do that with all the three directions. 

The second option is the ‘Rotate” option.


Select the  “Rotate” option to activate the three rotating directions around the 3D shape. 


Select the direction you want to rotate your object around, by clicking on the arrow by the side of the cube. The selected arrow turns green so now you can drag it around. You can perform the same action by entering the precise value of the degrees you want to rotate your object around. 


Moreover, you have the possibility to resize your object and give it the dimensions you want.  


Let’s say for example that you want to edit the width of the cube. Select the scale button. Click on the arrow that corresponds to the dimension of the cube you want to edit. Drag the arrow towards the direction you want, to increase or decrease the width of the object.  


It is also possible to resize your object by keeping the scale ratio. In other words, you can keep the proportions of the shape and just adjust its scale. 

To do so, click on the corner of the white frame that it created around the 3D shape and drag it in and out to resize the whole object. 


To duplicate your object, first you have to select it (so that the blue stroke appears around it). Then go to the upper toolbar and select the “Duplicate” option under the “Object” button. 


The cube is instantly duplicated.


Now there are two objects on your workspace. Select the one you want to move around, rotate it and change its dimensions as you wish, as explained in the previous paragraphs (1.2 -1.4). 


You can move or edit both the objects that are in the workspace at the same time.

To do so, select them both at the same time. Select the first object by left clicking on it, hold the “Shift” button and left click on the other object. 

Now both objects have the blue stroke around them, which means they are both selected.


Let’s rotate both of them at the same time by enabling the rotating option from the table at the bottom of the screen.  


If you want to delete an object that is inserted in your workspace, just select it and press the delete button. 

Go to the upper menu, select “Object” and then “Settle”. 

This tool enables you to check if your object is stable, meaning that it can stand without supports. In this example, both the objects are rotated so their position is defined by an angle: 


Press “Sette” and you will get this result: 


As you see, now the object stands on its whole surface, not on just an angle. This means that the objects are stable and they can stand. 

However, it is possible to change the surface on which the objects are standing. Do that by left clicking on your objects and moving them around, until the objects find balance at a certain surface. For example, try to put them in this position:


If you are satisfied with the new position, press “Settle” to return to the main workspace.  


Go to the upper menu bar and select “Edit” and then “Split”. The “Split” option enables you to add a surface across the 3D model in order to cut out part of it.


You will get this scene, where you can select among “Keep Top”, “Keep Bottom” and “Keep Both”. Let’s select “Keep Bottom”. This action keeps only the parts underneath the surface,and deletes the parts above the surface.


You can change the rotation or the direction of the surface. To do so, go to the table at the bottom of the screen. 


Once you are done with the adjustments of the cutting surface, validate the splitting and return to the main workspace. 



Go to the upper menu bar and select “Smooth” under the “Edit” button. This tool enables you to smooth the surface and the angles of your objects. 

To see the difference between a smoothed surface and a non-smoothed surface, let’s smooth only one out of the two objects. 

Select the right 3D shape and press “Smooth”.


The workspace you will be redirected is this one: 


Select the level of the smoothness by dragging the smoothness bar: If you want the object’s surface to be somewhat rough select 1, if you want a higher level of smoothness set it to 6. 

Set it to 4 and press enter.


Now you see the difference between the smoothed object (on the right) and the non-smoothed object (on the left) 


Go to the upper menu bar and select the “Emboss” option under the “Edit” button. The “Emboss” option allows you to add text to your 3D part. This is a very helpful tool that enables you to personalize your 3D project with adding any text you want: your own name, your company name or even a quote.


In the “Text” field type the text you want to insert. For example, let’s type the company’s name “Sculpteo”.  


Select the font you want.  


Select the projection mode for your text. Select between Planar, Cylindrical or Spherical. 


Let’s select the planar version, as it’s the simplest one for this case. Move the text around to find the location where you want to place it.  

Select the “Scale” button and drag the green arrow to increase the extrusion of the text so as to make the text visible. 


Keep in mind that you design a 3D model for 3D printing. This means that it should respect the restrictions about the minimum height and width of the letters. Otherwise, a text that is not thick enough, might not be visible after the post-printing processing of your 3D object. 

Once you are happy with the height of the details of the text, validate your action.


The text is updated in the 3D view and looks like this: